An example level of the game. The player(s) will enter the room from the previous room’s exit. The rooms will be randomly generated in a similar way to how Diablo’s dungeons are generated. Typically there will be a maze like structure with enemies spread around the maze. The maze might include treasures containing power ups. The end of the maze leads to the next room. This of course is a design diagram and has nothing to do with how the game will look like. In addition the player will only have a limited view of the room, so there is no way to know which is the correct way to exit the maze.