I’ve spent some time writing the basic level creation functions but unfortunately this version of the engine is way too old and everything is really messed up to properly work with. Since this version was just an upgrade on top of the Titan Explorer codebase the engine follows the old design when I’ve been using much better designs on the more recent versions. The problem is all these new versions are either on XNA or OpenGL. Therefore I will probably have to re-write it with the proper design even for this prototype. It’s not much of work and it’s a good chance to clean up the code.
February 2, 2010
Failed with the old version, re-writing a new one