February 14, 2010
Bugs, bugs, bugs

Getting things working doesn’t mean they will work everytime. That’s how I’ve spent the day while trying to fix bugs here and there - and in fact there are still a lot. These bugs occur not because of problems in the code but rather in the design or the logic of some problems. Collision response is now bug free and works fine for the current situation but I really don’t like the code. While it’s very practical, I know there are other better ways to do it.

Nevertheless I’ve designed some basic mechanics on paper yesterday and hopefully I’ll be implementing them during next week. I’ll be quite busy since I need to catch up with my final year project meaning I’ll have to spend some time at the labs writing some PSP code - which is as bad as it sounds.

  1. mesartian posted this